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Star wars knights of the old republic pc game free download.Star Wars: Knights of the Old Republic Collection [PC] [USA]



 

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Do you recommend it? A brand new Star Wars role-playing experience with unique characters, creatures, vehicles and planets. User icon An illustration of a person's head and chest. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. Meanwhile, Republic forces must race against time to muster reinforcements from across the galaxy in order to defend Corellia from the Sith.

The Sith Empire has invaded Manaan to seize its abundance of kolto, a vital medical resource on all sides of the war. Battle through underwater facilities for control of the planet with separate Imperial and Republic Storylines. Completing the Manaan storyline will unlock a new base of operations for your faction! The story continues on the planet Elom with the discovery of a ruined Sith Fortress that was mysteriously erased from all records.

Rumors persist that Darth Malgus--on the hunt for ancient relics throughout the galaxy--may have found something critical to the future of the Jedi and the Sith. This new storyline will be available both as a solo experience as well as a multiplayer Flashpoint! This page is not meant to keep you from following the link you've clicked on. It is just a warning that you are about to leave this website. To go to this page, click the link below. If you do not wish to follow this link, simply close this message.

Those knights who are left behind have shown their loyalty to Malak. The game start with the player being roaming around. You can choose the gender of the player whether male or female according to your liking. BioWare is responsible for the main story and the graphics of the game on the other hand LucasArts has done a formidable job on the audio of the game.

It has also been noticed that the performers in this video game have done some great voice acting and can surly be termed as the best in the business. One thing must be clarified here its not just a mad hit and run type of game in fact you need to make lots of strategies in order to advance in this game.

   

 

Star Wars - Knights Of The Old Republic Free Download » STEAMUNLOCKED - Install Game



   

Hero or villain, saviour or conqueror… you alone will determine the destiny of the entire galaxy! It is the full version of the game. You need these programs for the game to run. Always disable your anti virus before extracting the game to prevent it from deleting the crack files. If you need additional help, click here. Game Features: A brand new Star Wars role-playing experience with unique characters, creatures, vehicles and planets.

Learn to use the Force with over 40 different powers and build your own lightsaber. Adventure through some of the most popular Star Wars locations, including Tatooine and the Wookiee homeworld Kashyyyk. Travel to eight enormous worlds in your own starship, the Ebon Hawk. Popular Games. High On Life Free Download v Since then they've imparted a sequel, then last year's Neverwinter Nights , cementing their reputation as the finest BRPG beardy role-playing game developer in the free world.

Who better then to fashion the first ever Star Wars dice 'em up? But the other reason for all the hubbub is that chronologically speaking Knights is set across virgin Star Wars territory - a full 4, years before a certain Miss S Skywalker lay in the maternity suite at Mos Espa General and screamed from her hydro-stirrups "the Force is wrong in this one.

And you know what, you won't miss them one bit. The Old Republic, far from being some Neanderthal governance, is much as Old Ben described it: a more civilised age, where hokey religions and ancient weapons reign supreme.

If you were expecting - or Force forbid, hoping -that Knights Of The Old Republic would feature primitive hairy-backed Jedi dressed in Wampa skins, beating the crap out of mono-browed Sith warriors with wax-powered Lightclubs, well, you'd be disappointed to say the least. The general look of the cities and towns is much more art deco than Phantom Menace ever was, with a dash of the medieval thrown in for good measure. However, despite the yawning chasm of time that separates ancient Star Wars from modern, the game is distinctly Star Wars throughout; protocol droids hobble about the bustling towns and spaceports, familiar aliens - among them Twi'leks, Rodians and Ithorains -go about their shady business.

And when you do eventually end up in a fight, the familiar shrill of blaster fire and hum of Lightsaber can quickly be heard. Of course this wouldn't be much of an RPG if it didn't allow you to create an alter ego beforehand and of the 40 or so sentient species that inhabit the various planets of the Star Wars universe, you can choose to play as any of them - just so long as they're human. You then choose between three character types: a Soldier skilled in the arts of weaponry, a sneaky Scoundrel or a somewhere-between-the-two Scout.

The character class you choose will to some extent dictate your attributes strength, dexterity, wisdom etc. After tinkering with these you get to assign skill points and select a couple of special abilities - called Feats, which range from mundane skill bonuses to combat abilities that improve accuracy or the amount of damage you can inflict with certain types of weapon. Although you're limited early on by a slight lack of playable races and classes, it isn't long before recruits are joining your merry band of freedom fighters.

A total of nine characters may join your group throughout the game, among them mercenaries, droids, a Wookiee and the odd Force-sensitive Jedi, and up to three of these can be selected to join your personal entourage at any one time. Of course, Star Wars wouldn't be Star Wars without some galactic civil war kicking off around the place and in this particular conflict The Republic is being soundly thrashed by the Sith as they advance on the Core worlds.

You'll begin the game as a new recruit freshly posted aboard the Endar Spire, a Republic cruiser on the run from a Sith fleet set on capturing a Jedi named Bastila. As the Sith board the ship, Bastila bails out to the planet below and it becomes your mission to find her and escape before the Sith patrols get hold of her.

By the time you do you are left in doubt as to the path your character will take. KotOR's replayability lies in the amount of choices you can make, not just in respect of solving puzzles and playing through the story, but choices and actions that will dictate your destiny as regards to your Force alignment. Kill NPCs rather than befriend them and your Force-o-Meter will creep slowly towards the red, your face will even change to reflect your inner anger and in front of the otherwise tolerant Jedi Council you will have to openly lie.

There are currently over 40 different Force powers in the game and while all are available to master, depending on whether you are closer to the Light or Dark side of the Force, certain powers will cost more to perform. Combat in Knights Of The Old Republic is carried out in real-time, but for those that prefer their tactics tum-based, the action can be paused at the press of a key. Each character can simply target an enemy and pick a weapon firing mode, special abilty or Force power and the action is played out with the computer rolling the virtual dice in the background.

If one of your party is eliminated they stay down until the fight is over. If you win they scramble to their feet in need of medical attention. If you lose you all stay down permanently. Although the combat may seem rather simplistic terrain seems not to be a factor for example , the battles are entirely driven by skills.

Best of all, more powers and feats become available as your characters progress, and towards the end of the game combat not only becomes more strategic but furiously entertaining, with Jedi Knights cavorting across the screen, fingers pulsing with electric Force energy and Lightsabers spinning all over the place.

Quite beautiful really. Apart from the combat, the lengthy and well-paced story, the wealth of weapons, powers and abilities, BioWare has found time to flesh out the characters to quite a degree. Each member of your party has a lengthy history you can explore by chatting with them at length when there's a lull in the action. Because of this, each character is afforded a great deal of personality, and this is the first RPG in some time in which you can't help but get emotionally attached to the characters.

Similarly, if you're hankering to join the Dark Side, it's easy to tire of their constant whining. A nice touch. The dialogue itself is exhaustive and professionally delivered.

And with John Williams' familiar strains running through it, the sound overall is top notch. If we were to have any concerns at this stage they would be minor ones.

The puzzles we've encountered in the game aren't the most taxing, but the lack of potentially frustrating moments lends the game a sense of pace that rarely lets up. This is helped by the fact that the action is set across a variety of worlds, all of which apart from Tatooine, which is, perforce, in every Star Wars game will be unfamiliar to you.

Already the PC version far surpasses the Xbox game in terms of graphical loveliness, although BioWare's plans for the PC incarnation extend beyond adding high detail texture maps. As you would expect it's the control system and interface that are receiving the greatest attention, and we hope that with mouse control fully in place, sifting through the inventory and exploring the in-game map will be a breeze. Star Wars enthusiasts will be in hog heaven exploring the Star Wars prehistory, while the dialogue, storyline and sheer depth of the game will appeal to anyone pining for a good adventure.

After playing Jedi Knight: Jedi Academy it's a difficult call to make which is better, but with a few minor tweaks we're confident that Knights on PC will be one of the very finest interactive experiences Star Wars has to offer. In this or any other era. BioWare didn't put a foot wrong putting KOTOR together the setting is original yet canonical; the characters instantly iconic; and its story was gripping, epic and personal, and adapted to your decisions.

You pick up a mission from a stationary NPC, spend a long while running to the location where you complete it run back to the NPC, who gives you a new mission, and you run, and repeat ad infinitum. To make it worse, there's no autorun button. This is made more infuriating by the control system being awkward and fiddly.

Using the mouse to change direction means moving the mouse cursor to the edge of the screen, so you end up using the keyboard to turn. And the combat is really dull. If you use a firearm all you do is select a target queue up four special attacks hint rapid shot , and wait for your opponent to die. You can't use cover, or even move without disengaging from the fight so there's very little chance for tactical play.

Melee combat is the same: click on a bad guy, use a Force power hint: stasis field , queue attacks hint: flurry , and repeat until corpses surround you. Beyond choosing your special abilities, fights require no skill by the player.

Finally, there's being evil. Your actions over the course of the game determine whether you become a Jedi Master or a Sith Lord. But you don't act really evil; you're more of an obnoxious dick But given your other option is to be an obnoxious paragon, this balances out. Despite these flaws Knights of the Old Republic is a brilliant game - BioWare's epic sci-fi story is packed with humour and drama, and the "douchebag or not'' option gives it some replay value.

Kecks, undercrackers, scants Nevertheless, having gone through the usual character-creation process of virtual dice-rolling, skilltweaking and the often tortuous procedure of procuring a fitting name for your alter ego, your journey through Star Wars ' first RPG begins with you in a fitful slumber in your pants.

You're roused by a panting CO, who learns upon entering your berth that standing to attention first thing in the morning is something that comes quite naturally to most humanoid males, and as it happens, females too, though not in quite the same way. Despite the potential for noncommissioned hanky-panky in the depths of space, it appears your superior's abrupt and urgent entrance has much to do with an attack of the Sith, who have taken it upon themselves to board your ship, the Endar Spire, and tear it apart in search of some lady Jedi called Bastila.

Without much in the way of breakfast, a shower or even a fresh set of undergarments, your mission after acquiring clothing more suited to battle is to explore the gleaming corridors of your Republic ship to find and rescue the fugitive saber-swinger before the evil silver-suited ones get a hold of her. Despite the ominous get the girl, kill the baddies' scene-setting, KOTOR quickly establishes itself as an adventure distinct from any other in the Star Wars canon.

Apart from the fact it's the first ever Star Wars dice 'em up, it's also the first time since Phantom Menace that fans have been given a new timeline to explore, this one set across largely virgin territory a full 4, years before any of the films. Ironically the gist of the storyline will be hauntingly familiar, seeing as it features an evil Jedi going by the name of Darth with you playing a young backwater hick with powerfully raw and untapped Force abilities that may or may not facilitate his downfall.

As the story progresses, you'll see a peaceful planet obliterated, assemble a ragtag crew of freedom fighters among them a mournful Wookiee, a wheely useful droid and a lovable rogue and you even acquire a ship which is no doubt the fastest hunkajunk in the galaxy. Even the intro movie apes the opening scenes of A New Hope.

Not that we'd have it any other way. The blatant scenechecking is obvious and intentional, to show that despite the lack of our favourite characters, KOTOR is as Stars Wars-packed as they come.

In fact I would say this game offers the most gripping and enjoyable slice of Star Wars-tagged fiction since Super Star Wars: Return of the Jedi , with enough in the way of plot, action and diverse and interesting characters to fill a movie trilogy of its very own. However, it is as a role-playing adventure Knights Of The Old Republic must be judged, and comparisons with other PC RPGs would, initially at least, show it up to have something of the dumb blonde about it. Progress a few hours though, and even before you begin your Jedi training and start down the Dark or Light path, you'll find the game is full of hidden depths.

These range from dozens of optional side quests that shadow the central mission, to the thousand or so inventory items that can be found, traded, adapted and equipped across your party of nine. What makes KOTOR such a wonderfully engaging experience is the characters and the way they have been brought to life.

I'm not just talking about the graphics either which -unlike most console-to-PC transferrals - are befittingly vibrant, highly detailed and endlessly watchable , but the depth of personality lavished on the various non-player characters. Thanks to a combination of an excellent script and a quality in the voiceacting that is almost without equal, there is a real diversity and dynamism among your party, even if your potential enemies are a little onedimensional.

An early recruit to your cause is Mission Vao, an irksome and plucky adolescent who initially you'll wish would fall off a ledge. But take the time to talk to her and her sidekick Wookiee, and by the end you'll love her like you would a sister. Unless during the course of events you become seduced by the Dark Side, in which case you'll end up wanting to cave her skull in like a Jaffa Cake and blame it on HK, your mildly psychotic assassin droid. Enjoyable as all the talky bits are, Knights is just as good when it comes to slicing droids and shooting Sith troopers in the face.

As most modern RPG combat tends to be, battles are conducted in real time, and can be paused at will to allow you to select targets and queue up which special moves to use. With the right skill progression a soldier can use Feats such as Rapid Fire and Sniper to take down an enemy from range.

Melee specialists with dual Vibroswords have a similar array of lethal moves, including Flurry, Power Attack and Critical Strike. In between all this hoo-ha characters can activate personal shields, lob grenades or patch themselves up during a lull in the action.

The combat may not be as in yer face as the first-person Jedi Knight games, but it's just as intense and certainly much more enjoyable to watch, especially later on when you have a roomful of Dark Jedis cavorting around letting off lightning bolts and trying to choke the life out of their opponents. With over 30 Force Powers to work with not to mention hundreds of weapons combat is quite a tactical challenge.

Almost faultless throughout, the familiar music is complemented by a few original pieces, and the sound effects are spot on with a mix of the familiar and the new. The interface is a massive improvement on the console version, everything being mouse-driven of course. It would have been nice to have been able to zoom the camera around a bit more and be able to look up and down, but these are minor nuisances as graphically the game is absolutely beautiful throughout.

That said, the larger battles will test all but the most modern graphics cards with some degree of slowdown when the screen fills with smoke , but the dramatic and varied environments, not to mention the.

The only real issue we I have with the game is a lack of multiplayer support, which isn't so much an issue anyway since BioWare has been quite open about the fact that adding such options would ultimately have weakened the single-player experience.

On the evidence of the finished game, that decision appears totally vindicated. Although Baldur's Gate II remains the hardcore choice and Morrowind may offer more scope for non-linear free-roaming, when it comes to story, characters, accessibility and replayability Knights Of The Old Republic is one of the finest RPGs of the last five years and easily the most accomplished, unique and entertaining Star Wars product released in the last ten.

A fact not lost on its Xbox-owning fans who've been playing the game for some months is that Knights Of The Old Republic has a pace, charm and grand sweeping story reminiscent of classic era Final Fantasy. Knowing the characters and the story - as opposed to amassing raw stats and arbitrary skills - is what marks the focus of the gameplay. For those turned on by initiative rolls and to-hit modifiers, you'll be pleased to know that by tweaking a couple of gameplay buttons in the options menu, KOTOR transforms into a bewitching display of numerical randomness sure to please the beardiest of modern-day warlocks.

The point is that for those of us with an aversion to arbitrary and ultimately meaningless statistics, such things can be hidden out of sight. You can auto-assign experience points and new skills and be left alone to enjoy the I game for what it ultimately is - one of the best Star Wars games ever made.

With all the hype surrounding the development of Knights of the Old Republic , expectations were high upon its release and for good reason. The information coming from Lucasarts caused uncontrollable drooling from RPG and Star Wars fans alike as the scope of the game was billed as incredibly rich and broad. Star Wars games however have a history of disappointment but Knights of the Old Republic delivers everything it promised and more. When you think of successful RPGs, things like non-linearity, sub plots, character development, and dynamic plot development might come to mind.

What's so impressive about Knights of the Old Republic is that all these areas are well represented and even revolutionary in some cases. Character development for instance stands out, as choices you make throughout the game will affect the type of Jedi you are and different paths you take. If you value life and make decisions that are generally good, versus destroying life and making basically evil decisions, your opportunities and interactions with others will respond accordingly.

Other issues like the numerous sub-plots help expand the Star Wars universe and give opportunities to learn more about specific characters and locations, while increasing experience points. If that doesn't interest you however, the majority of these sub-plots aren't required and can be passed over. To round out the game, the graphics and audio help to hold Knights of the Old Republic together by creating a rich environment.

Visually, the Star Wars license was used better than it ever has in the past with new and familiar worlds coming to life. The sheer amount of detail and beautifully sculpted environments combined with the uniqueness of the characters and creatures is astounding. The only complaint is the repeated use of a few generic characters that are used over and over again, but generally it isn't a factor in the game. Besides the graphics, the audio is of the same caliber as recent Star Wars games and most will be pleased with audio quality we've come to expect from Lucasarts.

Without a doubt this is the best Star Wars game created to date. Even those not historically interested in RPGs or Star Wars shouldn't pass by this too quickly as it's rare to find a game executed with this level of quality.

The bar has been raised on game development and hopefully other developers will take notice. You control a party of three characters, each with his own stats, items and powers in standard RPG fashion in a vast 3D world.

You'll get to develop Force skills with each character. Knights won't have any online multiplayer components; Gallo and Hudson are banking on the strength of the game as a single-player adventure. But it already has a host of minigames, an assortment of vehicles, and a complex, character-driven story to keep the primary quest interesting.

Ever hear of a walking carpet named Chewbacca? Well, the Wookiee homeworld, Kashyyyk, is a crucial part of the game's plot, as are familiar planets like Dantooine and Tatooine, so you won't feel completely out of sorts.

Besides, it can't hurt to shed some of the less favorable Star Wars associations Oar jar, baby Greedos, and, well, most of Episode I in general. Casey and Mike are excited about introducing new ideas to the Star Wars universe. LucasArts November The Star Wars: Knights universe is still looking pretty barren, but we're finally seeing some more signs of life in these screenshots.

Set 4, years before this summer's Episode II movie, Old Republic lets the player assume the role of a budding Jedi Knight with traditional role-playing abilities you wield a lightsaber "sword," and mastery of the Force serves as your magic. Moreover, the game's three-person party system allows you to control any one of the characters in your group at any time. BioWare Producer Casey Hudson explains, "During combat, you'll control one character while the others fight alongside you using A.

Not everyone had a good feeling about Star Wars: Knights of the Old Republic, last year's superb Xbox role-playing game that came along just in time to wipe our memory banks of the blah Episode I and II flicks and bantha-poodoo Wars games like Super Bombad Racing.

But now's a good time to qualify why this guy's seemingly dissing a title that we declared Xbox Game of the Year and that sold more than , copies. It was a match made And that's the rub: When they got their hands on the game, they knew that making an impressive follow-up would be a Death Star-size challenge.

Six months later, he has his answer: "We don't want to reinvent the wheel just to reinvent the wheel," Avellone says. If you haven't beaten that game, you might want to skip to the next section to avoid minor spoilers.

The Republic is in shambles, reeling from the aftermath of the Jedi civil war and the scourge of Darth Malak. The Jedi Order has been disbanded, and you--a veteran of the Mandalorian war who was conveniently in exile during the recent civil war--are the last known Jedi, left to piece together a future for yourself and the Jedi Order.

Since the story is such a crucial part of an RPG like this, the team doesn't want to reveal too much more. But we do know that you won't play the same character and that the story does not pick up where the last game left off. This was a tough but necessary design choice, according to Avellone, because the first game gave players such freedom in developing the story. Early in The Sith Lords, you'll have various conversations that explain and address key plot issues from the last game--you'll tell the game how you believe things went down--and the dialogue choices you make will affect story development in the rest of the game.

Though you're not the same character, somehow you pilot the same ship as in the first game, the Ebon Hawk, which finds itself on the mysteriously deserted asteroid mining facility of Peragus at the beginning of the game. You start out as a Jedi--no more training with Yoda look-alikes, as in the original--but that doesn't mean you'll have all your powers being in exile tends to put you out of touch with the Force or even a lightsaber right away. The Sith Lords will, as expected, have different endings depending on whether you choose the dark- or light-side path.

But this time the choice won't rest solely on your shoulders. Or if they don't like you, the opposite happens. The fate of the universe could depend on it. The Sith Lords is mostly linear but with a lot of freedom to choose what specifically you do next.

In all, you'll visit seven worlds most of which have lots of separate game areas within , including Dantooine from the first game. But don't expect Dantopine to look like the peaceful grasslands where you killed kath hounds of yore. Remember, the planet was ravaged by Malak's army and the Jedi Academy was destroyed, so this Dantooine looks a lot different. LucasArts and Obsidian know the design of the first game was pretty impeccable, so you won't see any huge interface or combat differences. You'll still control up to three characters, and the controls will work basically the same.

Inventory- and character-management screens will also look familiar. For example, you'll now have quick-key slots for two different weapon configurations. If you just had a quick button, you'd see a lot more mileage out of certain weapons that were really cool.

You'll be able to deconstruct existing items, then use components to build up new, more powerful ones. You'll even have more upgrades for your lightsaber and more lightsaber colors. Your character's unique balance of skills will also affect your upgrade options.

If you have a really high Repair skill, for example, you'll see more armor types, or if a character in your party has a high Security skill, suddenly your workbench options will go sky-high. The intention is that you'll end up using the many options available to you instead of sticking to a few weapons, pieces of armor, and party members for most of the game.

If you were expecting a totally new graphics engine and knock-your-socks-off visuals that many say the first game lacked, you can keep waiting. But he promises that the visuals will be optimized and says the team has actually learned how to do more with the same graphics engine--especially with lighting.

Weather effects and slicker attack animations are a couple examples of the visual content Parker hopes will bring the environments to life. But don't expect to see everyone Gallo says they "had to be careful about who died and who lived" , and don't expect them all to play major roles.

The only recurring characters we know for sure will have sizeable roles are the R2-D2-esque droid T3-M4 and another 'bot who bears a suspicious resemblance to the original's irascible "meatbag"-loathing HK



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